- Using leap motion, it is possible to capture hand movements and create an illusion of an infinite hallway by slightly shifting them.
- Infinite hallway.
- By providing visual and olfactory cues, it is possible to deceive the taste.
- This is known as the cross-modal phenomenon, where experiences are linked together.
- In VR, it is possible to alter reality (changing the feeling of fullness can affect the amount of food consumed in reality).
- There are mirrors that can slightly alter one’s own facial expressions, and changing facial expressions can influence emotions.
- By using this in a fitting room, it is possible to change the level of purchase intent and choices made.
- Changing the facial expressions of the other person during a video chat can boost creativity by 1.5 times.
- Super realistic telepresence: applying filters to information to create a sense of presence.
- Rubber hand illusion.
- In other words, the boundaries of the self can be quite flexible, allowing one to feel a bicycle as part of their body or even have additional hands.
- Games can apply adjustments to make the player feel like they are improving.